
Well, that’s a summary of the tools that we will be using! This tutorial is by no means exhaustive, for more information about these tools check out the tutorials linked above. With these two tools, you can create stunning compositions with having to write any code. Combine this with the Timeline Editor, a tool that allows you to choreograph game objects like a movie editor. Cinemachine is a suite of cameras that allows you to create cutscenes, specify how the camera tracks a game object, and, in the end, allows you to tell a better story. The Timeline Editor and Cinemachine were released at the same time, though improvements to Cinemachine were released later. The Tilemap Editor gives you the ability to create vast and complicated Tilemaps without having to use a third-party program. The Tilemap Editor, released later in the 2017 cycle, allowed users to “…literally paint directly in Unity” according to Rus Scammell, the project manager of Unity for 2D. These tools were the Tilemap Editor, Timeline, and Cinemachine. When Unity Technologies released the Unity 2017 version cycle, they introduced three pivotal tools designed to make Unity more accessible to artists. Zenva Schools was designed specifically for teaching in the classroom and comes not only with online courses for Unity, but tons of tools like reporting, pre-made course plans, and more to make teaching with them super easy.ĪVAILABLE FOR A LIMITED TIME ONLY Tilemap Editor, Timeline, and Cinemachine

Additionally, you can consider trying some premium online courses that have a more guided learning path and cover many of the same elements featured here.įor teachers, you might also want to consider Zenva Schools instead. Besides the tutorials above, you may also wish to check out some of our other Unity tutorials. īefore jumping in, while not entirely required, it is good to have familiarity with Unity and Cinemachine. You can download the complete Unity project here. Then we will create a cutscene where the camera views the entire level then zooms on the character: here we will use the Timeline Editorand Cinemachine for 2D. Then we will create an enemy that has an Idle/Attack animation (you’ll see). Then we will create an environment using tilemaps and Unity’s new Tilemap Editor.


We will use the 2D character from the Unity Standard Assets pack. As said in the introduction, it will be a 2D platformer. Let’s think about what we will be making.
